Horizons: A 21st Century Space Odyssey

A world-touring, live stage show with Professor Brian Cox.

Horizons tells the story of how we came to be and what we can become, transporting audiences form the dawn of time to the present day and on into a future vision.

We delivered VFX sequences of far-away galaxies, alien worlds, and exploding supernovas as well as real-time rendering content in Unreal Engine, presented on 40-metre state-of-the-art LED screens. 

The Unreal scenes feature dynamic elements such as changing weather and time of day, blowing foliage, and 3D CGI flying robotic drones using a flocking algorithm. These ‘drones’ utilised motion sensors that tracked Brian around the stage. The Unreal segments were controlled by RenderStream, while Disguise was used as the principal real-time 3D simulator and media server to integrate the practical lighting with the LED Screens. 

Lux Aeterna:
Creative Director: Rob Hifle
VFX Supervisor: Mike Sadd
Unreal Artist: James Pollock
Houdini Artist: Paul Greer

Commissioner: Professor Brian Cox
Production Company: Apollo’s Children
Sequence director: Nic Stacy
Composer: Jean Sibelius
Music: Sibelius - Symphony No.5

We offer a creative partnership with clients who have compelling stories to tell, transcending the threshold of the imagination to create pure cinematic wonder. If you like the work you’ve seen, and have an upcoming project you want to chat to us about, get in touch.